Friday, November 4, 2011

BLIZZARD!


Blizzard Entertainment’s track record of back-to-back #1-selling games spans more than a decade, and with blockbuster hits such as StarCraft® II: Wings of Liberty®World of Warcraft® and its expansions,Warcraft® III: Reign of Chaos® and Diablo® II, the company has earned several consecutive Game of the Year awards. In addition, Blizzard Entertainment’s online-game service, Battle.net®, is one of the largest in the world, with millions of active users.
The high-quality products based on Blizzard Entertainment’s games have also proven popular and garnered critical acclaim. These products include action figures, novels, manga, board games, pen-and-paper role-playing games, apparel, and the World of Warcraft Trading Card Game, which is a bestseller in its category. Extending the reach of its game universes even further, Blizzard Entertainment is currently at work with Legendary Pictures, the studio behind the feature films WatchmenThe Dark KnightBatman Begins,Superman Returns, and 300, on a live-action Warcraft movie, which will be directed by Sam Raimi.

The Warcraft® Universe

Blizzard Entertainment’s most recent game release was World of Warcraft: Cataclysm™, the third expansion set to the company’s bestselling and award-winning subscription-based massively multiplayer online role-playing game, World of WarcraftCataclysm was released starting on December 7, 2010, and sold more than 3.3 million copies in its first 24 hours of availability, making it the fastest-selling PC game of all time.
World of Warcraft has achieved unprecedented popularity on a global scale, with millions of subscribers worldwide.
This record was previously held by World of Warcraft’s first two expansions, World of Warcraft: The Burning Crusade® and World of Warcraft: Wrath of the Lich King, which sold approximately 2.4 million copies and over 2.8 million copies in their first 24 hours, respectively.
World of Warcraft initially launched on November 23, 2004 in North America, Australia, and New Zealand, with subsequent launches in South Korea, Europe, mainland China, Singapore, and the regions of Taiwan, Hong Kong, and Macau in 2005, Malaysia in 2006, Thailand in 2007, and Latin America and Russia in 2008. The game has achieved unprecedented popularity on a global scale, with millions of subscribers worldwide. It is available in eight different languages based on the regions in which it is played, and has earned awards and praise from publications around the world.
Blizzard's original Warcraft game, Warcraft: Orcs & Humans™, was touted as one of the best strategy games of 1994, and the game’s epic sequel, 1995’s Warcraft II: Tides of Darkness™, won numerous awards, including the company’s first Game of the Year award. Warcraft III: Reign of Chaos, released in July 2002, has likewise won several accolades and, like StarCraft, has become a staple of professional tournament gaming, along with its expansion, the award-winning Warcraft III: The Frozen Throne®, which was released in July 2003.

The StarCraft® Universe

StarCraft II: Wings of Liberty launched on July 27, 2010, and sold more than 1 million copies in its first 24 hours of availability and more than 3 million in its first month, making it the fastest-selling strategy game of all time. Alongside the launch of StarCraft II, Blizzard released a brand new version of its acclaimed online gaming service,Battle.net, which has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more.
The original StarCraft, which Blizzard Entertainment released in March 1998, was the company's third #1 seller and was listed as the bestselling game of 1998 by PC Data. The game's expansion set, StarCraft: Brood War™, was named best expansion of 1998 and is still considered by many critics to be one of the best add-on products to date.

In South Korea, StarCraft's mass popularity played a major role in the birth of the professional-gaming and game-broadcastingphenomena.
StarCraft is a long-running staple of professional tournament gaming. This is especially the case in South Korea, where the game's mass popularity played a major role in the birth of the professional-gaming and game-broadcasting phenomena, as well as serving as one of the key drivers behind the growth of the PC-game-room business.

The Diablo® Universe

On June 28, 2008, Blizzard Entertainment unveiled Diablo III, the latest entry in its landmark action-role-playing game (RPG) franchise, at the Blizzard Worldwide Invitational event in Paris, France. The original Diablo, which shipped to stores in the last week of December 1996, debuted at #1 in the United States and was widely credited as having helped to revitalize the RPG genre. In 2000, Blizzard Entertainment launched the game’s sequel, Diablo II, which set the record for fastest-selling PC game ever at the time of its release. The company followed up in 2001 with the expansion, Diablo II: Lord of Destruction™, which sold more than a million copies in its first month and was one of the biggest sellers of 2001, in addition to receiving widespread critical acclaim.

Company Background

Prior to the release of Warcraft: Orcs & Humans, Blizzard Entertainment served as a third-party developer, creating entertainment software for various platforms, including MS-DOS, Macintosh, Sega Genesis, and Super NES. The company’s best-known titles from this era include Rock ‘n Roll Racing®The Lost Vikings®, and Blackthorne™.
Each member of the Blizzard Entertainment staff is a true game enthusiast, giving the company invaluable insight into creating products for gamers.
Headquartered in Irvine, Calif., Blizzard Entertainment, a division of Activision Blizzard, was founded in 1991 under the name Silicon & Synapse by Allen Adham, President & CEO Michael Morhaime, and Executive Vice President Frank Pearce.

No comments:

Post a Comment